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Online Gaming Market to Grow by USD 120.2 Million (2025-2029) with Rising Popularity of E-Sports Boosting the Market, Report on AI Impact on Market Trends - Technavio
NEW YORK, Feb. 6, 2025 /PRNewswire/ -- Report on how AI is redefining market landscape - The globalonline gaming marketsize is estimated to grow by USD 120.2 million from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 18.8% during the forecast period. Rising popularity of e-sportsis driving market growth,with a trend towardsgrowth in free-to-play model. However,high infrastructural requirements for supporting online gaming poses a challenge. Key market players include Apple Inc., ArkGames, Bandai Namco Holdings Inc., Blizzard Entertainment Inc., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., GungHo Online Entertainment Inc., NetEase Inc., NEXON Co. Ltd., Nintendo Co. Ltd., PopReach Corp., Sega Corp., Sony Interactive Entertainment Inc., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Xbox Game Studios, and Zeptolab UK Ltd..
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Online Gaming Market Scope | |
Report Coverage | Details |
Base year | 2024 |
Historic period | 2019 - 2023 |
Forecast period | 2025-2029 |
Growth momentum & CAGR | Accelerate at a CAGR of 18.8% |
Market growth 2025-2029 | USD 120.2 million |
Market structure | Fragmented |
YoY growth 2022-2023 (%) | 15.4 |
Regional analysis | APAC, North America, Europe, South America, and Middle East and Africa |
Performing market contribution | APAC at 44% |
Key countries | US, China, Canada, Germany, Japan, UK, France, South Korea, India, and Italy |
Key companies profiled | Apple Inc., ArkGames, Bandai Namco Holdings Inc., Blizzard Entertainment Inc., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., GungHo Online Entertainment Inc., NetEase Inc., NEXON Co. Ltd., Nintendo Co. Ltd., PopReach Corp., Sega Corp., Sony Interactive Entertainment Inc., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Xbox Game Studios, and Zeptolab UK Ltd. |
Market Driver
The online gaming market is booming with B2C enterprises offering digital video games for download and play on various platforms. Mobile games lead the trend, with gaming networks reporting significant consumer spending. Third-party studies show performance factors like graphics, plot, and compatibility influence consumer choice. Forecasting techniques, such as the S-curve function and exponential trend smoothing, indicate continued growth. 4G coverage and the rise of 5G are driving the market, with statistics from statistical offices showing an increase in game genres like first-person shooters, sports simulations, and puzzle games. Serious gamers, social gamers, and core gamers engage in multi-user experiences, including in-game chat and voice chat on mobile devices. Esports and 3D games, like Counter-Strike, have gained popularity, with cash transactions and hardware requirements becoming essential. Regulated sports betting and virtual reality (VR), augmented reality (AR), and extended reality (XR) are emerging trends. Trust in blockchain technology, NFTs, and digital payment gateways is growing, with infrastructure investments in data centers and streaming services. However, challenges like input lag, cybersecurity risks, and data breaches persist. Intellectual property protection is crucial, as cloned games and game duplication can negatively impact the original game's reputation. Consumer confusion and sensitive information security are ongoing concerns. Overall, the online gaming market continues to evolve, offering exciting opportunities and challenges for businesses.
The free-to-play gaming model allows users to access games at no initial cost, with the opportunity to purchase virtual goods and currencies for enhanced gameplay. Virtual currencies can be earned through gameplay or purchased with real money. Virtual goods include items like avatars, weapons, and houses. Some games offer additional benefits, such as riot points in League of Legends, which can be bought with real money. The free-to-play model aims to convert free users to premium paid users by limiting access to certain game levels or features. This business strategy provides gaming service providers with a larger user base and potential revenue through microtransactions.
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- The online gaming market is booming with B2C enterprises capitalizing on the popularity of digital video games. Consumer spending on online games, including download games and mobile games, reached an all-time high in 2020, according to third-party studies. Performance factors such as 4G coverage and hardware compatibility are crucial for gamers using mobile devices. The market is expected to continue its exponential trend, following the S-curve function. However, challenges persist. Addiction to gaming is a concern, with resources like The Recovery Village offering help. Crypto currency and NFTs are transforming the industry, but bring new risks, including cybersecurity threats from cybercriminals. Trust in blockchain technology is essential for secure transactions. Gaming networks offer in-game chat and voice chat, but sensitive information must be protected. Game publishers must ensure login information is secure to prevent data breaches. Virtual reality (VR), augmented reality (AR), and extended reality (XR) are changing the landscape, requiring high bandwidth and low latency for optimal experiences. E-sports and video game competitions, such as Counter-Strike, are driving revenue through regulated sports betting and monthly fees for streaming services. Cloud gaming services like Stadia offer access to a vast library of games without the need for expensive hardware. The business model for online gaming is evolving, with ownership shifting from physical game discs to digital downloads. Serious gamers, social gamers, core gamers, and casual gamers all demand different experiences. Game genres, from puzzle games to first-person shooters, cater to various audiences. Platforms like personal computers, gaming consoles, and web browsers offer diverse gaming experiences. Input lag and Wi-Fi connection issues can impact performance. Intellectual property protection is crucial to prevent game duplication and cloned games. Consumer confusion over ratings and original game reputations can impact sales. Infrastructure investments in data centers and content delivery networks are necessary to support the growing demand for online gaming.
- The global online gaming market faces a significant challenge due to the extensive infrastructure needs, particularly in relation to high-speed and latency-free broadband services and the implementation of 5G technology. This infrastructure demand is particularly pertinent for cloud gaming, which has yet to reach its full potential, especially in emerging economies such as India, the Philippines, Thailand, and China. The adoption of online gaming in these regions is hindered by the lack of reliable and fast internet connections. Internet service providers find it unprofitable to expand into rural areas due to the high cost and low user density. For instance, broadband installation is negatively impacted by the expense and limited user base per square mile.
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This online gaming market report extensively covers market segmentation by
- Platform
- PC
- Console
- Mobile
- Type
- Action
- Adventure
- Puzzle
- Arcade
- Others
- Geography
- APAC
- North America
- Europe
- South America
- Middle East And Africa
1.1PC- The PC gaming segment is a significant part of the global online gaming market, with a dedicated and enthusiastic user base. The flexibility of the PC platform, powerful hardware, and vast selection of games make it popular among gamers. PC gamers appreciate high-quality graphics, customizable hardware, and the use of various input devices like keyboards and mice. The PC segment consists of desktop and laptop gaming. Desktop PCs provide top-tier components for power users, while gaming laptops offer portability without compromising performance. Exclusive titles, peripherals, and a thriving modding community are key growth drivers for the PC segment in the online gaming industry.
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The Online Gaming Market has witnessed significant growth in recent years, with B2C enterprises capitalizing on the demand for Digital video games and Download games. Online games, a subset of this market, allow players to connect and compete in real-time, making them increasingly popular. Mobile games, fueled by the widespread use of Smartphones, have become a major contributor to this market's growth. Gaming networks facilitate these experiences, enabling Consumer spending to reach new heights. Third-party studies and Survey results indicate that popular genres include First-person shooters, Sports simulations, and Esports. In-game chat and Voice chat have become essential features, enhancing the social aspect of Online gaming. The Internet's ubiquity and the availability of Platforms, including Personal computers and Gaming consoles, further expand the market's reach. However, concerns over addiction remain a significant challenge. Overall, the Online Gaming Market continues to evolve, driven by technological advancements and consumer demand.
The online gaming market continues to grow at an exponential rate, with B2C enterprises capitalizing on the demand for digital video games and mobile games. Consumer spending on online games reached record highs in 2020, driven by the popularity of gaming networks and the convenience of downloading games directly to mobile devices. Performance factors such as 4G coverage and the adoption of cloud gaming services like Stadia are also influencing market trends. Third-party studies and survey results indicate that game genres like first-person shooters, sports simulations, and puzzle games remain popular among serious, social, and core gamers. In-game chat and voice chat features are essential for multi-user experiences, while the rise of esports and video game competitions has created new opportunities for monetization through regulated sports betting and digital payment gateways. The market is also witnessing the emergence of new technologies like blockchain, NFTs, and virtual reality (VR), which offer unique ownership models and gaming experiences. However, challenges such as input lag, cybersecurity risks, and compatibility issues continue to pose challenges for gamers and game publishers alike. Forecasting techniques like the S-curve function and exponential trend smoothing suggest that the online gaming market will continue to grow at a rapid pace, driven by advancements in technology, changing consumer preferences, and the increasing popularity of mobile gaming. However, concerns around addiction, data breaches, and the impact of lockdowns on gaming infrastructure and content creation remain key challenges for the industry.
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Platform
- PC
- Console
- Mobile
- Type
- Action
- Adventure
- Puzzle
- Arcade
- Others
- Geography
- APAC
- North America
- Europe
- South America
- Middle East And Africa
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Technavio Research
Jesse Maida
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Website:www.technavio.com/
SOURCE Technavio
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